From 2005 to 2019 I gained a range of experiences in the marketing industry. I learned about it by seeing it from the bottom-up and eventually from the top-down. I moved from roles on photoshoots where we made ads and editorials, to creative roles, to creative strategy, to global digital strategy at the marketing holding company McCann Worldgroup.
Since I left the marketing industry, I’ve spent my time working with organizations focused on defining responsible technology practices, AI ethics, existential risk, the future of Human-Computer Interaction, and writing audit rules for independent audits of AI systems. It’s through my own direct experience of making and contributing to systems and observing the harms they create, that I’ve now gained the wisdom to be able to create safety mechanisms. Even some of the works featured on this website led to harms I hadn’t anticipated. Instead of taking them off the site, I use them as evidence of the lessons I’ve learned.
I’ve been involved in creating and judging independent games since 2010. I created a tabletop game with a group of talented collaborators, called The Forger, and it was a finalist at Indiecade in 2016 and 2021. I helped found an escape room company called Escape My Room and designed its first game, the Mardi Gras Study. I’ve served as an annual juror of independent games for Indiecade since 2017 and Games for Change since 2023.
I have a Master of Fine Arts degree in Design and Technology from Parsons, The New School for Design; a Photography Certificate from Hallmark Institute of Photography; and a Bachelor of Arts degree in Art and the Mind (an interdisciplinary major I designed which involved Philosophy, Psychology, Education, Studio Art and Dance coursework) from Hobart and William Smith Colleges.